Although you traverse several wonderful locations throughout the story, the one constant is your ship. The gameplay is impeccable, and overall, this is a must-play for anyone. It remains one of my favorite titles of all time, and I recommend it to everyone who enjoys story-based games. Having put nearly 100 hours into this game, I know pretty much everything there is to know about Spiritfarer. Indies With Great Accessibility Features. I still understand the appeal of it, especially for small budget devs. I think UE4 is pretty overrated, but that's just my opinion. The issue does not exist as much on consoles. I don't know enough about game to development to know what those workarounds are, but it's Epic's problem for sure. Some developers figured out workarounds that made the stuttering go away on their games. Digital Foundry has covered this extensively. On the other hand, UE4 is known to have stutter issues on all PC operating systems. Regarding the Steam Deck and Linux, DXVK, if this game uses DX11, has to cache the shaders when you first run the game. Rockstar put out an RDR2 update but then there was a crashing issue on Steam Deck and Valve fixed it, apparently by changing something in SteamOS and/or Proton. So all games with Unreal 4 have this issue regardless of platform? Or is it maybe Linux specific?īecause if it's just on Steam Deck or Linux in general it seems that Valve would be able to figure out something on the stuff they do control like they did with the recent RDR2 fix. Oh, I thought it only happened on Steam Deck. Only permanent fix would be for the devs to por the game to a completely new engine, and that's not gonna happen unfortunately. Well, Valve has nothing to do with the Unreal Engine 4 stuttering.
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